
Production Outage
Use a Hotfix immediately or your project is out of service.
3 copies (2 players)The server is merely resting its eyes.
RELEASE MAYHEM REFERENCE
Every Chaos Scenario in the game. Counts below are for a two-player deck; Production Outages add one extra copy for each additional team.

Use a Hotfix immediately or your project is out of service.
3 copies (2 players)The server is merely resting its eyes.

Automatically defuses a Production Outage, then is discarded.
1 copyOne tiny diff; what could go wrong?

Starting Hotfix: automatically defuses your first Production Outage, then is discarded.
4 board cards: deal one face-up to each player at setup; put unused copies in the discard pile.They gave me production access before the welcome email.

Disable one unassigned rival Worker for their next turn.
2 copiesIt could have been a Slack message.

Double a rival active Task’s required work, once.
2 copiesIt’s just one small extra requirement.

Re-enable one of your disabled Workers.
4 copiesPowered by bean juice and denial.

Re-enable every disabled Worker on your team.
3 copiesTrust falls, but make them billable.

Return your active Task to the Backlog and pull a new Task.
2 copiesSame work, fresher spreadsheet.

Remove 2 work from a rival active Task.
1 copy“Nit: please rewrite the product.”

Roll back 2 work from a rival active Task.
2 copiesWhat’s a rollback between friends?

Target skips Task work next turn but still draws a card.
1 copyThe cloud is down; please clap.

Target active Task cannot make progress next turn.
1 copyBoth branches were definitely right.

Add 2 work to your active Task immediately.
3 copiesOne types. One says “try that.”

Choose which of the next two Backlog Tasks is pulled next.
2 copiesGiving tickets a little spa day.

Take one random Chaos Scenario from a rival.
2 copiesCompetitive compensation, apparently.

Clear Scope Creep or Merge Conflict from your active Task.
2 copiesThe legacy code gets another chance.

Add 1 work to your active Task immediately.
3 copiesHas access to production by lunch.

Its Story Points are the score when shipped and its starting work requirement.
64 Task cards
Contribute 1 or 2 work when assigned, then exhaust for the turn.
6 Worker types · deal 4 per team